mirror of
https://github.com/Theodor-Springmann-Stiftung/lenz-web.git
synced 2025-10-28 16:55:32 +00:00
232 lines
4.8 KiB
Go
232 lines
4.8 KiB
Go
package templating
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import (
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"html/template"
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"io"
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"io/fs"
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"log/slog"
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"maps"
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"net/http"
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"strconv"
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"sync"
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"github.com/Theodor-Springmann-Stiftung/lenz-web/helpers/functions"
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"golang.org/x/net/websocket"
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)
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const (
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WS_SERVER = 9000
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RELOAD_TEMPLATE = `
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<script type="module">
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(function () {
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let relto = -1;
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const scheme = location.protocol === "https:" ? "wss" : "ws";
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// Hardcode port 9000 here:
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const url = scheme + "://" + location.hostname + ":9000/pb/reload";
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function connect() {
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const socket = new WebSocket(url);
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socket.addEventListener("open", function () {
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console.log("Reload socket connected (port 9000).");
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});
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socket.addEventListener("message", function (evt) {
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if (evt.data === "reload") {
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console.log("Received reload signal. Reloading...");
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if (relto !== -1) clearTimeout(relto);
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relto = setTimeout(() => location.reload(), 0);
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}
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});
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socket.addEventListener("close", function () {
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console.log("Reload socket closed. Reconnecting in 3 seconds...");
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setTimeout(connect, 3000);
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});
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socket.addEventListener("error", function (err) {
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console.error("Reload socket error:", err);
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// We'll let onclose handle reconnection.
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});
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}
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// Initiate the first connection attempt.
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connect();
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})();
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</script>
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`
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)
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type Engine struct {
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debug bool
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ws *WsServer
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onceWS sync.Once
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// NOTE: LayoutRegistry and TemplateRegistry have their own syncronization & cache and do not require a mutex here
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regmu *sync.RWMutex
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LayoutRegistry *LayoutRegistry
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TemplateRegistry *TemplateRegistry
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mu *sync.RWMutex
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FuncMap template.FuncMap
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GlobalData map[string]any
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}
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// INFO: We pass the app here to be able to access the config and other data for functions
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// which also means we must reload the engine if the app changes
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func New(layouts, templates *fs.FS) *Engine {
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e := Engine{
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regmu: &sync.RWMutex{},
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mu: &sync.RWMutex{},
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LayoutRegistry: NewLayoutRegistry(*layouts),
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TemplateRegistry: NewTemplateRegistry(*templates),
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FuncMap: make(template.FuncMap),
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GlobalData: make(map[string]any),
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}
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e.funcs()
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return &e
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}
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func (e *Engine) Debug() {
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e.setDebugData()
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e.onceWS.Do(func() {
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e.ws = NewWsServer()
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go e.startWSServer()
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})
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}
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func (e *Engine) setDebugData() {
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e.mu.Lock()
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defer e.mu.Unlock()
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e.debug = true
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e.GlobalData["isDev"] = true
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e.GlobalData["debugport"] = WS_SERVER
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}
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func (e *Engine) startWSServer() {
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// We'll create a basic default mux here and mount /pb/reload
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mux := http.NewServeMux()
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mux.Handle("/pb/reload", websocket.Handler(e.ws.Handler))
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slog.Info("Starting separate WebSocket server for live reload...", "port", WS_SERVER)
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if err := http.ListenAndServe(":"+strconv.Itoa(WS_SERVER), mux); err != nil {
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slog.Debug("WebSocket server error", "error", err)
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}
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}
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func (e *Engine) funcs() error {
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e.mu.Lock()
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e.mu.Unlock()
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// Passing HTML
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e.AddFunc("Safe", functions.Safe)
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e.AddFunc("Today", functions.Today)
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e.AddFunc("GetMonth", functions.GetMonth)
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return nil
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}
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func (e *Engine) Globals(data map[string]any) {
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e.mu.Lock()
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defer e.mu.Unlock()
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if e.GlobalData == nil {
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e.GlobalData = data
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} else {
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maps.Copy(e.GlobalData, data)
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}
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}
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func (e *Engine) Load() error {
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e.regmu.Lock()
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defer e.regmu.Unlock()
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wg := sync.WaitGroup{}
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wg.Add(2)
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go func() {
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defer wg.Done()
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e.LayoutRegistry.Load()
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}()
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go func() {
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defer wg.Done()
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e.TemplateRegistry.Load()
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}()
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wg.Wait()
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return nil
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}
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func (e *Engine) Reload() {
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e.regmu.Lock()
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e.LayoutRegistry = e.LayoutRegistry.Reset()
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e.TemplateRegistry = e.TemplateRegistry.Reset()
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e.regmu.Unlock()
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e.Load()
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}
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func (e *Engine) Refresh() {
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if e.debug && e.ws != nil {
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e.ws.BroadcastReload()
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}
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}
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// INFO: fn is a function that returns either one value or two values, the second one being an error
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func (e *Engine) AddFunc(name string, fn any) {
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e.mu.Lock()
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defer e.mu.Unlock()
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e.FuncMap[name] = fn
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}
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func (e *Engine) AddFuncs(funcs template.FuncMap) {
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e.mu.Lock()
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defer e.mu.Unlock()
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for k, v := range funcs {
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e.FuncMap[k] = v
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}
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}
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func (e *Engine) Render(out io.Writer, path string, data any, layout ...string) error {
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e.mu.RLock()
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ld := data.(map[string]any)
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if e.GlobalData != nil {
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maps.Copy(ld, e.GlobalData)
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}
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e.mu.RUnlock()
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e.regmu.RLock()
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defer e.regmu.RUnlock()
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var l *template.Template
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if layout == nil || len(layout) == 0 {
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lay, err := e.LayoutRegistry.Default(&e.FuncMap)
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if err != nil {
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return err
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}
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l = lay
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} else {
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lay, err := e.LayoutRegistry.Layout(layout[0], &e.FuncMap)
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if err != nil {
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return err
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}
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l = lay
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}
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lay, err := l.Clone()
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if err != nil {
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return err
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}
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err = e.TemplateRegistry.Add(path, lay, &e.FuncMap)
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if err != nil {
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return err
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}
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err = lay.Execute(out, ld)
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if err != nil {
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return err
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}
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return nil
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}
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