package templating
import (
"html/template"
"io"
"io/fs"
"log/slog"
"maps"
"net/http"
"strconv"
"sync"
"github.com/Theodor-Springmann-Stiftung/lenz-web/helpers/functions"
"golang.org/x/net/websocket"
)
const (
WS_SERVER = 9000
RELOAD_TEMPLATE = `
`
)
type Engine struct {
debug bool
ws *WsServer
onceWS sync.Once
// NOTE: LayoutRegistry and TemplateRegistry have their own syncronization & cache and do not require a mutex here
regmu *sync.RWMutex
LayoutRegistry *LayoutRegistry
TemplateRegistry *TemplateRegistry
mu *sync.RWMutex
FuncMap template.FuncMap
GlobalData map[string]any
}
// INFO: We pass the app here to be able to access the config and other data for functions
// which also means we must reload the engine if the app changes
func New(layouts, templates *fs.FS) *Engine {
e := Engine{
regmu: &sync.RWMutex{},
mu: &sync.RWMutex{},
LayoutRegistry: NewLayoutRegistry(*layouts),
TemplateRegistry: NewTemplateRegistry(*templates),
FuncMap: make(template.FuncMap),
GlobalData: make(map[string]any),
}
e.funcs()
return &e
}
func (e *Engine) Debug() {
e.setDebugData()
e.onceWS.Do(func() {
e.ws = NewWsServer()
go e.startWSServer()
})
}
func (e *Engine) setDebugData() {
e.mu.Lock()
defer e.mu.Unlock()
e.debug = true
e.GlobalData["isDev"] = true
e.GlobalData["debugport"] = WS_SERVER
}
func (e *Engine) startWSServer() {
// We'll create a basic default mux here and mount /pb/reload
mux := http.NewServeMux()
mux.Handle("/pb/reload", websocket.Handler(e.ws.Handler))
slog.Info("Starting separate WebSocket server for live reload...", "port", WS_SERVER)
if err := http.ListenAndServe(":"+strconv.Itoa(WS_SERVER), mux); err != nil {
slog.Debug("WebSocket server error", "error", err)
}
}
func (e *Engine) funcs() error {
e.mu.Lock()
e.mu.Unlock()
// Passing HTML
e.AddFunc("Safe", functions.Safe)
e.AddFunc("Today", functions.Today)
e.AddFunc("GetMonth", functions.GetMonth)
return nil
}
func (e *Engine) Globals(data map[string]any) {
e.mu.Lock()
defer e.mu.Unlock()
if e.GlobalData == nil {
e.GlobalData = data
} else {
maps.Copy(e.GlobalData, data)
}
}
func (e *Engine) Load() error {
e.regmu.Lock()
defer e.regmu.Unlock()
wg := sync.WaitGroup{}
wg.Add(2)
go func() {
defer wg.Done()
e.LayoutRegistry.Load()
}()
go func() {
defer wg.Done()
e.TemplateRegistry.Load()
}()
wg.Wait()
return nil
}
func (e *Engine) Reload() {
e.regmu.Lock()
e.LayoutRegistry = e.LayoutRegistry.Reset()
e.TemplateRegistry = e.TemplateRegistry.Reset()
e.regmu.Unlock()
e.Load()
}
func (e *Engine) Refresh() {
if e.debug && e.ws != nil {
e.ws.BroadcastReload()
}
}
// INFO: fn is a function that returns either one value or two values, the second one being an error
func (e *Engine) AddFunc(name string, fn any) {
e.mu.Lock()
defer e.mu.Unlock()
e.FuncMap[name] = fn
}
func (e *Engine) AddFuncs(funcs template.FuncMap) {
e.mu.Lock()
defer e.mu.Unlock()
for k, v := range funcs {
e.FuncMap[k] = v
}
}
func (e *Engine) Render(out io.Writer, path string, data any, layout ...string) error {
e.mu.RLock()
ld := data.(map[string]any)
if e.GlobalData != nil {
maps.Copy(ld, e.GlobalData)
}
e.mu.RUnlock()
e.regmu.RLock()
defer e.regmu.RUnlock()
var l *template.Template
if layout == nil || len(layout) == 0 {
lay, err := e.LayoutRegistry.Default(&e.FuncMap)
if err != nil {
return err
}
l = lay
} else {
lay, err := e.LayoutRegistry.Layout(layout[0], &e.FuncMap)
if err != nil {
return err
}
l = lay
}
lay, err := l.Clone()
if err != nil {
return err
}
err = e.TemplateRegistry.Add(path, lay, &e.FuncMap)
if err != nil {
return err
}
err = lay.Execute(out, ld)
if err != nil {
return err
}
return nil
}