package templating
import (
	"html/template"
	"io"
	"io/fs"
	"sync"
	"github.com/Theodor-Springmann-Stiftung/musenalm/helpers/functions"
)
const (
	ASSETS_URL_PREFIX = "/assets"
)
type Engine struct {
	regmu *sync.Mutex
	// NOTE: LayoutRegistry and TemplateRegistry have their own syncronization & cache and do not require a mutex here
	LayoutRegistry   *LayoutRegistry
	TemplateRegistry *TemplateRegistry
	mu         *sync.Mutex
	FuncMap    template.FuncMap
	GlobalData map[string]interface{}
}
// INFO: We pass the app here to be able to access the config and other data for functions
// which also means we must reload the engine if the app changes
func NewEngine(layouts, templates *fs.FS) *Engine {
	e := Engine{
		regmu:            &sync.Mutex{},
		mu:               &sync.Mutex{},
		LayoutRegistry:   NewLayoutRegistry(*layouts),
		TemplateRegistry: NewTemplateRegistry(*templates),
		FuncMap:          make(template.FuncMap),
		GlobalData:       make(map[string]interface{}),
	}
	e.funcs()
	return &e
}
func (e *Engine) funcs() error {
	e.mu.Lock()
	e.mu.Unlock()
	e.AddFunc("Safe", functions.Safe)
	e.AddFunc("Arr", functions.Arr)
	return nil
}
func (e *Engine) Globals(data map[string]interface{}) {
	e.mu.Lock()
	defer e.mu.Unlock()
	if e.GlobalData == nil {
		e.GlobalData = data
	} else {
		for k, v := range data {
			(e.GlobalData)[k] = v
		}
	}
}
func (e *Engine) Load() {
	wg := sync.WaitGroup{}
	wg.Add(2)
	go func() {
		defer wg.Done()
		e.LayoutRegistry.Load()
	}()
	go func() {
		defer wg.Done()
		e.TemplateRegistry.Load()
	}()
	wg.Wait()
}
func (e *Engine) Reload() {
	e.regmu.Lock()
	defer e.regmu.Unlock()
	e.LayoutRegistry = e.LayoutRegistry.Reset()
	e.TemplateRegistry = e.TemplateRegistry.Reset()
	e.Load()
}
// INFO: fn is a function that returns either one value or two values, the second one being an error
func (e *Engine) AddFunc(name string, fn interface{}) {
	e.mu.Lock()
	defer e.mu.Unlock()
	e.FuncMap[name] = fn
}
func (e *Engine) AddFuncs(funcs map[string]interface{}) {
	e.mu.Lock()
	defer e.mu.Unlock()
	for k, v := range funcs {
		e.FuncMap[k] = v
	}
}
func (e *Engine) Render(out io.Writer, path string, ld map[string]interface{}, layout ...string) error {
	gd := e.GlobalData
	if ld == nil {
		ld = make(map[string]interface{})
	}
	// INFO: don't pollute the global data space
	for k, v := range gd {
		_, ok := ld[k]
		if !ok {
			ld[k] = v
		}
	}
	e.mu.Lock()
	defer e.mu.Unlock()
	e.regmu.Lock()
	defer e.regmu.Unlock()
	var l *template.Template
	if layout == nil || len(layout) == 0 {
		lay, err := e.LayoutRegistry.Default(&e.FuncMap)
		if err != nil {
			return err
		}
		l = lay
	} else {
		lay, err := e.LayoutRegistry.Layout(layout[0], &e.FuncMap)
		if err != nil {
			return err
		}
		l = lay
	}
	lay, err := l.Clone()
	if err != nil {
		return err
	}
	err = e.TemplateRegistry.Add(path, lay, &e.FuncMap)
	if err != nil {
		return err
	}
	err = lay.Execute(out, ld)
	if err != nil {
		return err
	}
	return nil
}