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https://github.com/Theodor-Springmann-Stiftung/musenalm.git
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Introduced templating and views
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148
templating/engine.go
Normal file
148
templating/engine.go
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@@ -0,0 +1,148 @@
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package templating
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import (
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"html/template"
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"io"
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"io/fs"
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"sync"
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)
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const (
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ASSETS_URL_PREFIX = "/assets"
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)
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type Engine struct {
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// NOTE: LayoutRegistry and TemplateRegistry have their own syncronization & cache and do not require a mutex here
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LayoutRegistry *LayoutRegistry
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TemplateRegistry *TemplateRegistry
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mu *sync.Mutex
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FuncMap template.FuncMap
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GlobalData map[string]interface{}
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}
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// INFO: We pass the app here to be able to access the config and other data for functions
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// which also means we must reload the engine if the app changes
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func NewEngine(layouts, templates *fs.FS) *Engine {
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e := Engine{
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mu: &sync.Mutex{},
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LayoutRegistry: NewLayoutRegistry(*layouts),
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TemplateRegistry: NewTemplateRegistry(*templates),
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FuncMap: make(template.FuncMap),
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}
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e.funcs()
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return &e
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}
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func (e *Engine) funcs() error {
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e.mu.Lock()
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e.mu.Unlock()
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return nil
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}
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func (e *Engine) Globals(data map[string]interface{}) {
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e.mu.Lock()
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defer e.mu.Unlock()
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if e.GlobalData == nil {
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e.GlobalData = data
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} else {
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for k, v := range data {
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(e.GlobalData)[k] = v
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}
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}
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}
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func (e *Engine) Load() error {
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wg := sync.WaitGroup{}
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wg.Add(2)
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go func() {
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defer wg.Done()
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e.LayoutRegistry.Load()
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}()
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go func() {
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defer wg.Done()
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e.TemplateRegistry.Load()
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}()
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wg.Wait()
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return nil
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}
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func (e *Engine) Reload() error {
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wg := sync.WaitGroup{}
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wg.Add(2)
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go func() {
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defer wg.Done()
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e.LayoutRegistry.Reset()
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}()
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go func() {
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defer wg.Done()
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e.TemplateRegistry.Reset()
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}()
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wg.Wait()
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return nil
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}
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// INFO: fn is a function that returns either one value or two values, the second one being an error
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func (e *Engine) AddFunc(name string, fn interface{}) {
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e.mu.Lock()
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defer e.mu.Unlock()
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e.FuncMap[name] = fn
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}
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func (e *Engine) AddFuncs(funcs map[string]interface{}) {
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e.mu.Lock()
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defer e.mu.Unlock()
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for k, v := range funcs {
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e.FuncMap[k] = v
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}
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}
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func (e *Engine) Render(out io.Writer, path string, ld map[string]interface{}, layout ...string) error {
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// TODO: check if a reload is needed if files on disk have changed
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gd := e.GlobalData
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if e.GlobalData != nil {
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for k, v := range ld {
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gd[k] = v
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}
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}
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e.mu.Lock()
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defer e.mu.Unlock()
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var l *template.Template
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if layout == nil || len(layout) == 0 {
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lay, err := e.LayoutRegistry.Default(&e.FuncMap)
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if err != nil {
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return err
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}
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l = lay
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} else {
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lay, err := e.LayoutRegistry.Layout(layout[0], &e.FuncMap)
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if err != nil {
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return err
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}
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l = lay
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}
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lay, err := l.Clone()
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if err != nil {
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return err
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}
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err = e.TemplateRegistry.Add(path, lay, &e.FuncMap)
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if err != nil {
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return err
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}
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err = lay.Execute(out, gd)
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if err != nil {
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return err
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}
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return nil
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}
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