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			234 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			234 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| package templating
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| 
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| import (
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| 	"html/template"
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| 	"io"
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| 	"io/fs"
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| 	"log/slog"
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| 	"maps"
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| 	"net/http"
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| 	"strconv"
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| 	"sync"
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| 
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| 	"github.com/Theodor-Springmann-Stiftung/lenz-web/helpers/functions"
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| 	"github.com/gofiber/fiber/v2"
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| 	"golang.org/x/net/websocket"
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| )
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| 
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| const (
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| 	WS_SERVER       = 9000
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| 	RELOAD_TEMPLATE = `
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| <script type="module">
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| (function () {
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| 	let relto = -1;
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|   const scheme = location.protocol === "https:" ? "wss" : "ws";
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|   // Hardcode port 9000 here:
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|   const url = scheme + "://" + location.hostname + ":9000/pb/reload";
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| 
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|   function connect() {
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|     const socket = new WebSocket(url);
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| 
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|     socket.addEventListener("open", function () {
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|       console.log("Reload socket connected (port 9000).");
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|     });
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| 
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|     socket.addEventListener("message", function (evt) {
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|       if (evt.data === "reload") {
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|         console.log("Received reload signal. Reloading...");
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| 				if (relto !== -1) clearTimeout(relto);
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| 				relto = setTimeout(() => location.reload(), 0);	
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|       }
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|     });
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| 
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|     socket.addEventListener("close", function () {
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|       console.log("Reload socket closed. Reconnecting in 3 seconds...");
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|       setTimeout(connect, 3000);
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|     });
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| 
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|     socket.addEventListener("error", function (err) {
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|       console.error("Reload socket error:", err);
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|       // We'll let onclose handle reconnection.
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|     });
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|   }
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| 
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|   // Initiate the first connection attempt.
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|   connect();
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| })();
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| </script>
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| `
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| )
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| 
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| type Engine struct {
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| 	debug  bool
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| 	ws     *WsServer
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| 	onceWS sync.Once
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| 
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| 	// NOTE: LayoutRegistry and TemplateRegistry have their own syncronization & cache and do not require a mutex here
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| 	regmu            *sync.RWMutex
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| 	LayoutRegistry   *LayoutRegistry
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| 	TemplateRegistry *TemplateRegistry
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| 
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| 	mu         *sync.RWMutex
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| 	FuncMap    template.FuncMap
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| 	GlobalData map[string]any
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| }
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| 
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| // INFO: We pass the app here to be able to access the config and other data for functions
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| // which also means we must reload the engine if the app changes
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| func New(layouts, templates *fs.FS) *Engine {
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| 	e := Engine{
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| 		regmu:            &sync.RWMutex{},
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| 		mu:               &sync.RWMutex{},
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| 		LayoutRegistry:   NewLayoutRegistry(*layouts),
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| 		TemplateRegistry: NewTemplateRegistry(*templates),
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| 		FuncMap:          make(template.FuncMap),
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| 		GlobalData:       make(map[string]any),
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| 	}
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| 	e.funcs()
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| 	return &e
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| }
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| 
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| func (e *Engine) Debug() {
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| 	e.setDebugData()
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| 	e.onceWS.Do(func() {
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| 		e.ws = NewWsServer()
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| 		go e.startWSServer()
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| 	})
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| }
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| 
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| func (e *Engine) setDebugData() {
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| 	e.mu.Lock()
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| 	defer e.mu.Unlock()
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| 	e.debug = true
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| 	e.GlobalData["isDev"] = true
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| 	e.GlobalData["debugport"] = WS_SERVER
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| }
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| 
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| func (e *Engine) startWSServer() {
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| 	// We'll create a basic default mux here and mount /pb/reload
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| 	mux := http.NewServeMux()
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| 	mux.Handle("/pb/reload", websocket.Handler(e.ws.Handler))
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| 
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| 	slog.Info("Starting separate WebSocket server for live reload...", "port", WS_SERVER)
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| 	if err := http.ListenAndServe(":"+strconv.Itoa(WS_SERVER), mux); err != nil {
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| 		slog.Debug("WebSocket server error", "error", err)
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| 	}
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| }
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| 
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| func (e *Engine) funcs() error {
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| 	e.mu.Lock()
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| 	e.mu.Unlock()
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| 
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| 	// Passing HTML
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| 	e.AddFunc("Safe", functions.Safe)
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| 	e.AddFunc("Today", functions.Today)
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| 	e.AddFunc("GetMonth", functions.GetMonth)
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| 
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| 	return nil
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| }
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| 
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| func (e *Engine) Globals(data map[string]any) {
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| 	e.mu.Lock()
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| 	defer e.mu.Unlock()
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| 	if e.GlobalData == nil {
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| 		e.GlobalData = data
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| 	} else {
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| 		maps.Copy(e.GlobalData, data)
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| 	}
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| }
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| 
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| func (e *Engine) Load() error {
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| 	e.regmu.Lock()
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| 	defer e.regmu.Unlock()
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| 
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| 	wg := sync.WaitGroup{}
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| 	wg.Add(2)
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| 
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| 	go func() {
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| 		defer wg.Done()
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| 		e.LayoutRegistry.Load()
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| 	}()
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| 
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| 	go func() {
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| 		defer wg.Done()
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| 		e.TemplateRegistry.Load()
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| 	}()
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| 
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| 	wg.Wait()
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| 
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| 	return nil
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| }
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| 
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| func (e *Engine) Reload() {
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| 	e.regmu.Lock()
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| 	e.LayoutRegistry = e.LayoutRegistry.Reset()
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| 	e.TemplateRegistry = e.TemplateRegistry.Reset()
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| 	e.regmu.Unlock()
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| 	e.Load()
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| }
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| 
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| func (e *Engine) Refresh() {
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| 	if e.debug && e.ws != nil {
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| 		e.ws.BroadcastReload()
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| 	}
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| }
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| 
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| // INFO: fn is a function that returns either one value or two values, the second one being an error
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| func (e *Engine) AddFunc(name string, fn any) {
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| 	e.mu.Lock()
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| 	defer e.mu.Unlock()
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| 	e.FuncMap[name] = fn
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| }
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| 
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| func (e *Engine) AddFuncs(funcs template.FuncMap) {
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| 	e.mu.Lock()
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| 	defer e.mu.Unlock()
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| 	for k, v := range funcs {
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| 		e.FuncMap[k] = v
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| 	}
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| }
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| 
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| func (e *Engine) Render(out io.Writer, path string, data any, layout ...string) error {
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| 	// slog.Debug("Rendering", "path", path, "layout", layout, "data", data)
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| 	e.mu.RLock()
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| 	ld := data.(fiber.Map)
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| 	if e.GlobalData != nil {
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| 		maps.Copy(ld, e.GlobalData)
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| 	}
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| 	e.mu.RUnlock()
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| 
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| 	e.regmu.RLock()
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| 	defer e.regmu.RUnlock()
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| 	var l *template.Template
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| 	if layout == nil || len(layout) == 0 {
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| 		lay, err := e.LayoutRegistry.Default(&e.FuncMap)
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| 		if err != nil {
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| 			return err
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| 		}
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| 		l = lay
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| 	} else {
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| 		lay, err := e.LayoutRegistry.Layout(layout[0], &e.FuncMap)
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| 		if err != nil {
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| 			return err
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| 		}
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| 		l = lay
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| 	}
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| 
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| 	lay, err := l.Clone()
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| 	if err != nil {
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| 		return err
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| 	}
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| 
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| 	err = e.TemplateRegistry.Add(path, lay, &e.FuncMap)
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| 	if err != nil {
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| 		return err
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| 	}
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| 
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| 	err = lay.Execute(out, ld)
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| 	if err != nil {
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| 		return err
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| 	}
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| 
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| 	return nil
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| }
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