package templating import ( "html/template" "io" "io/fs" "log/slog" "net/http" "strconv" "sync" "github.com/Theodor-Springmann-Stiftung/lenz-web/helpers/functions" "github.com/gofiber/fiber/v2" "golang.org/x/net/websocket" ) const ( ASSETS_URL_PREFIX = "/assets" WS_SERVER = 9000 RELOAD_TEMPLATE = ` ` ) type Engine struct { regmu *sync.Mutex debug bool ws *WsServer onceWS sync.Once // NOTE: LayoutRegistry and TemplateRegistry have their own syncronization & cache and do not require a mutex here LayoutRegistry *LayoutRegistry TemplateRegistry *TemplateRegistry mu *sync.Mutex FuncMap template.FuncMap GlobalData map[string]interface{} } // INFO: We pass the app here to be able to access the config and other data for functions // which also means we must reload the engine if the app changes func New(layouts, templates *fs.FS) *Engine { e := Engine{ regmu: &sync.Mutex{}, mu: &sync.Mutex{}, LayoutRegistry: NewLayoutRegistry(*layouts), TemplateRegistry: NewTemplateRegistry(*templates), FuncMap: make(template.FuncMap), GlobalData: make(map[string]interface{}), } e.funcs() return &e } func (e *Engine) Debug() { e.debug = true e.onceWS.Do(func() { e.ws = NewWsServer() go e.startWsServerOnPort9000() }) } func (e *Engine) startWsServerOnPort9000() { // We'll create a basic default mux here and mount /pb/reload mux := http.NewServeMux() mux.Handle("/pb/reload", websocket.Handler(e.ws.Handler)) slog.Info("Starting separate WebSocket server for live reload...", "port", WS_SERVER) if err := http.ListenAndServe(":"+strconv.Itoa(WS_SERVER), mux); err != nil { slog.Debug("WebSocket server error", "error", err) } } func (e *Engine) funcs() error { e.mu.Lock() e.mu.Unlock() // Passing HTML e.AddFunc("Safe", functions.Safe) return nil } func (e *Engine) Globals(data map[string]interface{}) { e.mu.Lock() defer e.mu.Unlock() if e.GlobalData == nil { e.GlobalData = data } else { for k, v := range data { (e.GlobalData)[k] = v } } } func (e *Engine) Load() error { wg := sync.WaitGroup{} wg.Add(2) go func() { defer wg.Done() e.LayoutRegistry.Load() }() go func() { defer wg.Done() e.TemplateRegistry.Load() }() wg.Wait() return nil } func (e *Engine) Reload() { e.regmu.Lock() defer e.regmu.Unlock() e.LayoutRegistry = e.LayoutRegistry.Reset() e.TemplateRegistry = e.TemplateRegistry.Reset() e.Load() } func (e *Engine) Refresh() { if e.debug && e.ws != nil { e.ws.BroadcastReload() } } // INFO: fn is a function that returns either one value or two values, the second one being an error func (e *Engine) AddFunc(name string, fn interface{}) { e.mu.Lock() defer e.mu.Unlock() e.FuncMap[name] = fn } func (e *Engine) AddFuncs(funcs map[string]interface{}) { e.mu.Lock() defer e.mu.Unlock() for k, v := range funcs { e.FuncMap[k] = v } } func (e *Engine) Render(out io.Writer, path string, data interface{}, layout ...string) error { ld := data.(fiber.Map) gd := e.GlobalData if e.GlobalData != nil { for k, v := range ld { gd[k] = v } } e.mu.Lock() defer e.mu.Unlock() e.regmu.Lock() defer e.regmu.Unlock() var l *template.Template if layout == nil || len(layout) == 0 { lay, err := e.LayoutRegistry.Default(&e.FuncMap) if err != nil { return err } l = lay } else { lay, err := e.LayoutRegistry.Layout(layout[0], &e.FuncMap) if err != nil { return err } l = lay } lay, err := l.Clone() if err != nil { return err } err = e.TemplateRegistry.Add(path, lay, &e.FuncMap) if err != nil { return err } err = lay.Execute(out, ld) if err != nil { return err } return nil }