Files
kgpz_web/templating/engine.go
2024-12-23 18:56:56 +01:00

155 lines
3.0 KiB
Go

package templating
import (
"html/template"
"io"
"io/fs"
"sync"
"github.com/Theodor-Springmann-Stiftung/kgpz_web/app"
"github.com/Theodor-Springmann-Stiftung/kgpz_web/functions"
"github.com/gofiber/fiber/v2"
)
type Engine struct {
// NOTE: LayoutRegistry and TemplateRegistry have their own syncronization & cache and do not require a mutex here
LayoutRegistry *LayoutRegistry
TemplateRegistry *TemplateRegistry
mu *sync.Mutex
FuncMap template.FuncMap
GlobalData fiber.Map
}
// INFO: We pass the app here to be able to access the config and other data for functions
// which also means we must reload the engine if the app changes
func NewEngine(layouts, templates *fs.FS) *Engine {
e := Engine{
mu: &sync.Mutex{},
LayoutRegistry: NewLayoutRegistry(*layouts),
TemplateRegistry: NewTemplateRegistry(*templates),
}
return &e
}
func (e *Engine) Funcs(app *app.KGPZ) error {
e.mu.Lock()
e.FuncMap = make(map[string]interface{})
e.mu.Unlock()
e.AddFunc("MonthName", functions.MonthName)
e.AddFunc("WeekdayName", functions.WeekdayName)
e.AddFunc("GetAgent", app.Library.Agents.Item)
e.AddFunc("GetPlace", app.Library.Places.Item)
e.AddFunc("GetWork", app.Library.Works.Item)
e.AddFunc("GetCategory", app.Library.Categories.Item)
e.AddFunc("GetIssue", app.Library.Issues.Item)
e.AddFunc("GetPiece", app.Library.Pieces.Item)
e.AddFunc("GetGND", app.GND.Person)
return nil
}
func (e *Engine) Globals(data fiber.Map) {
e.mu.Lock()
defer e.mu.Unlock()
if e.GlobalData == nil {
e.GlobalData = data
} else {
for k, v := range data {
(e.GlobalData)[k] = v
}
}
}
func (e *Engine) Load() error {
wg := sync.WaitGroup{}
wg.Add(2)
go func() {
defer wg.Done()
e.LayoutRegistry.Load()
}()
go func() {
defer wg.Done()
e.TemplateRegistry.Load()
}()
wg.Wait()
return nil
}
func (e *Engine) Reload() error {
wg := sync.WaitGroup{}
wg.Add(2)
go func() {
defer wg.Done()
e.LayoutRegistry.Reset()
}()
go func() {
defer wg.Done()
e.TemplateRegistry.Reset()
}()
wg.Wait()
return nil
}
// INFO: fn is a function that returns either one value or two values, the second one being an error
func (e *Engine) AddFunc(name string, fn interface{}) {
e.mu.Lock()
defer e.mu.Unlock()
e.FuncMap[name] = fn
}
func (e *Engine) Render(out io.Writer, path string, data interface{}, layout ...string) error {
// TODO: check if a reload is needed if files on disk have changed
ld := data.(fiber.Map)
gd := e.GlobalData
if e.GlobalData != nil {
for k, v := range ld {
gd[k] = v
}
}
e.mu.Lock()
defer e.mu.Unlock()
var l *template.Template
if layout == nil || len(layout) == 0 {
lay, err := e.LayoutRegistry.Default(&e.FuncMap)
if err != nil {
return err
}
l = lay
} else {
lay, err := e.LayoutRegistry.Layout(layout[0], &e.FuncMap)
if err != nil {
return err
}
l = lay
}
lay, err := l.Clone()
if err != nil {
return err
}
err = e.TemplateRegistry.Add(path, lay, &e.FuncMap)
if err != nil {
return err
}
err = lay.Execute(out, gd)
if err != nil {
return err
}
return nil
}