package templating
import (
"html/template"
"io"
"io/fs"
"path/filepath"
"sync"
"time"
"github.com/Theodor-Springmann-Stiftung/kgpz_web/helpers"
)
type Engine struct {
// NOTE: LayoutRegistry and TemplateRegistry have their own syncronization & cache and do not require a mutex here
regmu *sync.Mutex
LayoutRegistry *LayoutRegistry
TemplateRegistry *TemplateRegistry
mu *sync.Mutex
FuncMap template.FuncMap
paths []string
layouts *fs.FS
templates *fs.FS
}
func NewEngine(layouts, templates *fs.FS) *Engine {
return &Engine{
regmu: &sync.Mutex{},
mu: &sync.Mutex{},
LayoutRegistry: NewLayoutRegistry(*layouts),
TemplateRegistry: NewTemplateRegistry(*templates),
FuncMap: template.FuncMap{},
layouts: layouts,
templates: templates,
}
}
func (e *Engine) AddWatchers(paths []string) error {
e.paths = paths
var dirs []string
for _, path := range paths {
// Get all subdirectories for paths
filepath.WalkDir(path, func(path string, d fs.DirEntry, err error) error {
if d.IsDir() {
dirs = append(dirs, path)
}
return nil
})
}
watcher, err := helpers.NewFileWatcher(dirs)
defer watcher.Close()
if err != nil {
return err
}
go func() {
w := watcher.GetEvents()
<-w
time.Sleep(100 * time.Millisecond)
e.regmu.Lock()
defer e.regmu.Unlock()
e.LayoutRegistry = NewLayoutRegistry(*e.layouts)
e.TemplateRegistry = NewTemplateRegistry(*e.templates)
e.AddWatchers(e.paths)
}()
return nil
}
func (e *Engine) Load() error {
wg := sync.WaitGroup{}
wg.Add(2)
go func() {
defer wg.Done()
e.LayoutRegistry.Load()
}()
go func() {
defer wg.Done()
e.TemplateRegistry.Load()
}()
wg.Wait()
return nil
}
func (e *Engine) Render(out io.Writer, path string, data interface{}, layout ...string) error {
// TODO: check if a reload is needed if files on disk have changed
var l *template.Template
if layout == nil || len(layout) == 0 {
lay, err := e.LayoutRegistry.Default()
if err != nil {
return err
}
l = lay
} else {
lay, err := e.LayoutRegistry.Layout(layout[0])
if err != nil {
return err
}
l = lay
}
lay, err := l.Clone()
if err != nil {
return err
}
err = e.TemplateRegistry.Add(path, lay)
if err != nil {
return err
}
err = lay.Execute(out, data)
if err != nil {
return err
}
return nil
}