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	Fixed some build options for vite
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								node_modules/nanoid/index.browser.js
									
									
									
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							| @@ -0,0 +1,72 @@ | ||||
| // This file replaces `index.js` in bundlers like webpack or Rollup, | ||||
| // according to `browser` config in `package.json`. | ||||
|  | ||||
| import { urlAlphabet } from './url-alphabet/index.js' | ||||
|  | ||||
| let random = bytes => crypto.getRandomValues(new Uint8Array(bytes)) | ||||
|  | ||||
| let customRandom = (alphabet, defaultSize, getRandom) => { | ||||
|   // First, a bitmask is necessary to generate the ID. The bitmask makes bytes | ||||
|   // values closer to the alphabet size. The bitmask calculates the closest | ||||
|   // `2^31 - 1` number, which exceeds the alphabet size. | ||||
|   // For example, the bitmask for the alphabet size 30 is 31 (00011111). | ||||
|   // `Math.clz32` is not used, because it is not available in browsers. | ||||
|   let mask = (2 << (Math.log(alphabet.length - 1) / Math.LN2)) - 1 | ||||
|   // Though, the bitmask solution is not perfect since the bytes exceeding | ||||
|   // the alphabet size are refused. Therefore, to reliably generate the ID, | ||||
|   // the random bytes redundancy has to be satisfied. | ||||
|  | ||||
|   // Note: every hardware random generator call is performance expensive, | ||||
|   // because the system call for entropy collection takes a lot of time. | ||||
|   // So, to avoid additional system calls, extra bytes are requested in advance. | ||||
|  | ||||
|   // Next, a step determines how many random bytes to generate. | ||||
|   // The number of random bytes gets decided upon the ID size, mask, | ||||
|   // alphabet size, and magic number 1.6 (using 1.6 peaks at performance | ||||
|   // according to benchmarks). | ||||
|  | ||||
|   // `-~f => Math.ceil(f)` if f is a float | ||||
|   // `-~i => i + 1` if i is an integer | ||||
|   let step = -~((1.6 * mask * defaultSize) / alphabet.length) | ||||
|  | ||||
|   return (size = defaultSize) => { | ||||
|     let id = '' | ||||
|     while (true) { | ||||
|       let bytes = getRandom(step) | ||||
|       // A compact alternative for `for (var i = 0; i < step; i++)`. | ||||
|       let j = step | 0 | ||||
|       while (j--) { | ||||
|         // Adding `|| ''` refuses a random byte that exceeds the alphabet size. | ||||
|         id += alphabet[bytes[j] & mask] || '' | ||||
|         if (id.length === size) return id | ||||
|       } | ||||
|     } | ||||
|   } | ||||
| } | ||||
|  | ||||
| let customAlphabet = (alphabet, size = 21) => | ||||
|   customRandom(alphabet, size, random) | ||||
|  | ||||
| let nanoid = (size = 21) => | ||||
|   crypto.getRandomValues(new Uint8Array(size)).reduce((id, byte) => { | ||||
|     // It is incorrect to use bytes exceeding the alphabet size. | ||||
|     // The following mask reduces the random byte in the 0-255 value | ||||
|     // range to the 0-63 value range. Therefore, adding hacks, such | ||||
|     // as empty string fallback or magic numbers, is unneccessary because | ||||
|     // the bitmask trims bytes down to the alphabet size. | ||||
|     byte &= 63 | ||||
|     if (byte < 36) { | ||||
|       // `0-9a-z` | ||||
|       id += byte.toString(36) | ||||
|     } else if (byte < 62) { | ||||
|       // `A-Z` | ||||
|       id += (byte - 26).toString(36).toUpperCase() | ||||
|     } else if (byte > 62) { | ||||
|       id += '-' | ||||
|     } else { | ||||
|       id += '_' | ||||
|     } | ||||
|     return id | ||||
|   }, '') | ||||
|  | ||||
| export { nanoid, customAlphabet, customRandom, urlAlphabet, random } | ||||
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